Bring your devices!
November 13, 2018
9:30-13:00 Paralell Workshops
11:00-11:30 Coffee Break at EMPREUDEC Parking Lot Tent
13:00-15:00 Lunch time (not included)
- Using Technology Technology to Enhance English Language Learning
Ignacio Ulloa Contreras & Ariadna Pinto Avilez, Universidad de Concepción, Chile
This workshop presents five technological tools, both online and offline, to enhance English language learning: Clickers, GoSoapBox, Kahoot!, PollEverywhere and Plickers. They are used at the UdeC English Online Program, at the University of Concepción, as an aid for supporting the acquisition of English as a second language. Each tool is presented in a contextualized manner, representing a real activity which students have to work on throughout their first English module. At the end of this workshop, attendees are expected to design an activity in which at least two of the previously mentioned tools are used.
- Revisiting Classroom Activities and Dynamics through M-Learning Apps-Version 3.0
Alexandra Simões Andrade, Faculdade CNEC de Itaboraí, Brazil
This workshop aims at presenting ideas and suggestions on how to work both innovatively and creatively certain language classroom activities and dynamics. These suggestions will be proposed through the concept of Mobile Learning (ALLY, 2010) and (BEAL, 2017). It can be comprehended as an integration of mobile technologies in the educational context. The presenter will suggest how to create, choose, develop and carry out such activities with the active collaboration of the participants who are required to bring their own devices with certain apps previously downloaded (QrCode Reader, Google Photos). Contemporary education means transforming your teaching so that it becomes authentic and meaningful to both students and teachers.
- The Use of Academic Corpora in Pre-Service Teacher Education
Juan Molina Farfán, Universidad Católica de la Santísima Concepción, Chile
How do we teach English vocabulary to the 21st century students? This workshop provides the participants with theoretical background that supports the teaching of vocabulary in the new virtual contexts. Through the use of icorpus and online resources, different tasks and activities are suggested to promote lexical awareness and academic vocabulary acquisition amongst pre-service teacher educators. The aim of this worshop is to present different free online resources to improve Collaborative Academic Writing using a series of lexical tools that will raise academic vocabulary awareness in university students. It provides new ideas to teach academic vocabulary in the 21st century classroom. It also gives the participants the opportunity to explore online resources as well as some practical tips and activities to teach vocabulary items and collocations. The session is divided into three modules: Module 1 The importance of teaching vocabulary, which presents the research base on vocabulary acquisition (Cobb, 2010; Lewis, 2003; Nation, 2013; Ur, 1996). Module 2 Teaching vocabulary in the 21st century. It considers the skills both the students and teachers must have during the digital or media age.
Module 3, Practical ideas to teach vocabulary items or collocations. It suggests some free online resources, hands-on activities, to teach vocabulary and collocations. Handouts will be given to each participant.
- Language Teaching and Learning with Corpus Linguistics: CQPweb and #Lancsbox
Andressa Rodrigues Gomide, Lancaster University, UK
This workshop will cover the use of Corpus Linguistics (CL) for language teaching and learning (LTL). It is part of a series of introductory lectures and practical sessions on topics in CL, offered by the Centre for Corpus Approaches to Social Science (Lancaster University). It is aimed at anyone interested in developing practical skills in CL techniques and in applying them to LTL. Participants will be introduced to basic CL functions such as: corpus search; frequency lists; keywords; collocations; and distribution. Hands-on activities will introduce participants to CQPweb (Hardie 2012) and #LancsBox (Brezina et al. 2015). These two software packages are used for the analysis of language data, are free to use and only require basic computer skills. During the workshop, participants will learn how to build their own corpora; how to conduct learner language analysis; how to develop material for language teaching; and how to apply data-driven-learning in classrooms.
15:00-18:30 Paralell Workshops
16:30-17:00 Coffee Break at EMPREUDEC Parking Lot Tent
- Creating Information Gap Activities in Moodle Using Groups, Access Restrictions, and the Database Module
David Campbell, Obihiro University of Agriculture and Veterinary Medicine, Japan.
Moodle is a powerful and flexible learning management system, but for many users the power and flexibility equals confusion and frustration. Instructors may be forced to use it by the administrators in their schools or they may have never been adequately trained, but by learning some of the basic features of Moodle (groups, restrict access/completion settings and the database module) in this workshop participants will have the opportunity to create information gap activities.
This workshop will take attendees through the steps of making groups/groupings. They will also learn how to set the different access restriction and completion criteria to guide students through an activity and create the “gap in information” required for the activity. Finally, they will set up an activity using the database module to capture the students’ responses. Having some knowledge of Moodle (high beginner to intermediate) would be helpful.
- Effectively Inserting Mobile Learning into the EFL Classroom.
Alexandra Simões Andrade, Faculdade CNEC de Itaboraí, Brazil.
This workshop aims at presenting ideas and suggestions on how to work both innovatively and creatively certain language classroom activities and dynamics. These suggestions will be proposed through the concept of Mobile Learning (Ally, 2010). The presenter will suggest how to create, choose, develop and carry out such activities with the active collaboration of the participants who are required to bring their own devices with certain apps previously downloaded (QrCode Reader, Google Photos). Modern education means transforming your teaching so that it becomes authentic and meaningful to both students and teachers.
- Bringing the Real World into the EFL Classroom through Computer Assisted Authentic Activities.
Ildeniz Ozvenir & Ayse Ozvenir, Eastern Mediterranean University, Turkey.
This workshop will be about designing and implementing authentic activities based on guiding principles derived from design-based research. This workshop will be particularly beneficial to participants who would like to design and implement task-based activities grounded on a set of pedagogically sound principles. It will be conducted in four phases: In phase 1, 11 guiding principles of authentic activities (Ozverir, Herrington, & Osam, 2016; Ozverir, Osam, & Herrington, 2017) will be presented; in phase 2, an activity will be demonstrated, as an example; in phase 3, participants will work in groups and will be given a task to complete. In this task participants will complete an authentic activity in the role of language learners. The task will be about designing a holiday package as travel agencies do (for their customers). In order to complete this task participants will need a computer connected to Internet; in phase 4 participants will be expected to design an authentic activity based on the 11 guiding principles relevant to their context and share this with other participants. Throughout the workshop participants will be asked to use Google sites (user name and password will be provided by the presenters and participants will be expected to develop web pages), Google chrome or Internet explorer and alike.
- What are you APP to? Spicing up your classes.
Juan Cuevas Lepe, Universidad Bernardo O'Higgins, Chile.
With the advent of mobile technologies, lots of apps and online resources have been integrated into the field of language teaching in recent years. Teachers and students can actively participate in polls, storytelling projects, digital magazine design, QR codes treasure hunts, etc. Nowadays, most educational apps have their online versions which allow us to develop teaching-learning experiences using all kinds of devices. In this presentation, we will explore some fun apps and online resources to implement challenging and meaningful activities to spice up our classes and promote learning. Bring your devices!